zach schlappi

1 347 242 9065
zach@twomills.com

objective: to continue to provide my management and art experience in game development as an art director

highlights: more than four years of art management and lighting experience in game development in the well known world war two franchise medal of honor. award-winning lighting artist with over two years experience in the computer animation film industry. worked on lighting and compositing for films such as jonah: a veggietales movie and the box office hit ice age. directed and produced the internationally recognized animation short pasta for war, which has been shown at the siggraph01 computer animation festival, resfest2000, and the world animation celebration festival in los angeles.


technical skills:
maya and softimage shake and aftereffects
photoshop and illustrator c-shell scripting
unix/irix, linux, macintosh and pc  

titles worked on:

........................................console games
2007 - medal of honor 5: vanguard (ps2,wii) - art director
2005 - medal of honor 4: european assault (ps2, ngc, xbox) lead artist
2003 - medal of honor 3: rising sun (ps2, ngc, xbox) - lead artist


...................................feature-animated film
2002 - jonah: a veggietales movie (family home entertainment) - artist
......... ice age (20th century fox) - technical director


........................................animated short
2000 - pasta for war - director


professional experience:
electronic arts | los angeles, ca
2005 - present
art director
  • create and manage the overall vision and artistic development for medal of honor 5: vanguard by giving lectures, providing various style guides, reference materials and authoring in-game assets
  • establish practical art/design production pipelines and set quality standards and expectations with the executive producer, development director and departmental art leads
  • supervise and review team and outsourced assets from concept, environment, character, lighting, f/x, ui, animation and design artists to ensure an overall cohesive style and a visually compelling game
  • interview, mentor and provide feedback to artists and art leads
 
2003-2005
lighting lead
  • oversaw all aspects of creative and technical lighting for the console version of medal of honor 3: rising sun and medal of honor 4: european assault by managing and reviewing the lighting department schedule and assets with the development director and art director
  • authored and maintained lighting style and technical guides to ensure a consistent style and integration process is executed on time and within budget
  • trained art teams in other ea studios in lighting techniques and style
  • visualized and executed the “look and feel” of lighting and atmosphere through direct authoring of in-game assets

big idea productions
| lombard, il
2002
lighting artist
  • lighting and compositing for jonah(october 2002), an animated feature film distributed by artisan entertainment
  • consulted with director and producer to maintain consistent master lighting across all sequences under extremely short deadlines
  • suggested possible improvements in the production pipeline in the areas of lighting and compositing

blue sky studios, inc.
| white plains, ny
2000 - 2002
technical director
  • lighting and compositing for ice age, an animated feature film produced and distributed by 20th century fox
  • collaborated within multidisciplinary teams to maintain visual consistency throughout film sequences
  • managed integration and ensured quality of effects elements within shots
  • consistently completed and prepared all assigned shots for final render either ahead or on time
  • worked on multiple sequences of ice age selected for presentation in the electronic theater at siggraph 2001
  • lectured on production and workflow issues in 3d film projects to other companies

school of visual arts
| new york, ny
2000 - 2005
graduate thesis advisor
  • mentored mfa students lighting and production design
  • develop 3d curricula for lighting, layout and compositing
  • taught workshops on shake compositing shoftware

school of visual arts
| new york, ny
1998 - 2000
director/producer - pasta for war
  • visualized an award winning 4 minute cg animated short from storyboard to final render within two years
  • finalist in multiple international festivals such as siggraph, world animation celebration and the student academy awards
  • rendered stylized look in film resolution on time by writing proprietary render parser script for distributed render farm, auto back-up and accom writing.

selected festivals and awards:
2002: international festival of cinema and technology
  2002 kafi awards - gold place winner
  imagina2002 awards
2001: directtv/level13.net animated film festival - grand prize "best in show"
  17th interfilm international short film festival
  ottawa2002 - international student animation festival
  new york animation festival
  world animation festival - finalist
  17th acb sacramento film and music festival
  new zealand film festival
  melbourne international animation festival
  28th student academy awards - regional finalist
  siggraph 2001 computer animation festival animation theater
  siggraph 2001 video review
  20th annual brussels cartoon and animated film festival
2000: resfest 2000
  13th annual new york digital salon
  rhythm and hues scholarship award in cinematography
  "big kahuna awards" - finalist

education:
2000: school of visual arts, new york ny: mfa
1995: university of massachusetts, amherst ma: ba, cum laude

affiliations and membership:
directtv/level13.net animated film festival - judge
nyc acm siggraph - member